![]() Choose UV as you texture coordinates, and voila – a terrain appears before you where once there was only a flat grid. Choose Displace as your texture option.īack in the Displace Modifier, you can now select your texture from the drop down. Make sure Generate UVs is ticked, or alternatively unwrap the grid afterwards.Īdd a Displace Modifier and open your heigh map as a texture in the Textures tab. Scale it as big as you like, I’m using a radius of 10 for this example. Grab your height map, fire up Blender and let’s get started.Ĭreate a grid with about 200 x and y divisions. In this article I’ll show you how to do it step by step. Did you know that Blender can create fabulous terrains from nothing but a greyscale height map? Of course it can! ![]()
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